Being Sidetracked (continued…)
This is the first post since the end of August and I’m still off track. Pottering I think. About six weeks ago I saw a competiton for VR work that matched the geranium project
In preparing for entry I reconfigured parts of the project and added some effects in the rain garden and the painted garden, storm effects and shadows, and also did a lot of work preparing the piece for Quest 2 as well as The Index and Vive.
Although you can easily build for both platforms you have to switch the platform in Unity to do so. I now know that while it switches without a problem it won’t switch back without causing all sorts of glitches. I’ve spent far too long building two versions of a very big Unity file. The advantage is that I’ve now got the file updated to a more recent Unity and I can use some better effects in the new work.
The submission got no traction at all, nothing after the acknowledgement, but my own analysis and discussions with colleagues led to the idea that I need to develop a narrative that guides you through the VR world. So that’s where I am now, trying to write a story that I can take through the process.
I’ve not been entirely idle alongside this, a few months ago I started a drawing of a fox
I’ve done some more work on that and it looks like this now
I’ve also been working on some found or accidental images, the first is from a piece of plastic acquired from my last workplace, that I thought suggested an interior.
I’ve carried on drawing every day and you can see the October images here
Draw Every Day – October 22Draw Every Day - October 22 Continuing to draw every day, in a new sketchbook using ...See photo »
There is a link to the previous month’s Gallery on each page.