Is it still Lockdown? (Twenty days later)

Frustrating month trying to get my head in gear to work on the gardens project. I’ve got a chanace to put this out for feedback through the CAST scratch night but I’m having real difficulty with the animation and scene loading in Unity/Steam so I’m reverting to the travelling through tunnels, or dropping down holes to progress.

In the meantime I finished the set of five sculptures and placed them in the garden. The  Garden Sculpture website can be seen on this link. I’ve set it up seperately so I can send it out for applications.

The sculptures are smaller than I’m used to and I’m not sure about them yet. I’m working on a piece about the garden as an inspiration and a site for sculptures that will be posted soon. (don’t hold your breath).

I also set up a site for the paintings I’ve been working on over the last couple of months.

There are three series of five, one completed – still life – and two in progress. Edlington Woods, the one above is the latest in this series.

And paintings of my garden like this one. The site can be seen here Learning to paint

I’ve also been drawing on my iPad each day, since May 6th, so I’ve got 82 drawings/sketches up ’til today.

The rest of my time I’ve spent staring at computers, 3d modelling, getting VR wrong and checking over my application for a new Lottery Project grant from ACE.

Lockdown 10 (almost a fortnight since the last one)

And what have I been doing since?

Finished the June ‘draw every day’ gallery and started July.

Edlington Woods 1

Edlington Woods 1

Edlington Woods 2(primrose)

Edlington Woods 2(primrose)

Started some new paintings and finished some others. I’ve got two series on the go at the moment, one is a series of Edlington Woods paintings, details of the floor mostly, and the other is a series of collared doves and pigeons in the garden.

Collared Dove

Collared Dove

I’ve continued work on the five/six Balby garden sculptures, trying out finishes with oils and gold leaf with varying measures of success.

Balby Garden 2 (in progress)

Balby Garden 2 (in progress)

I’ve also continued to work on the VR piece, ‘et in arcadia ego’, a journey through a series of gardens with photographic memories inserted withour explanation. This piece was put forward for the Cast theatre scratch night initiative in Doncaster. The tentative working title gives the clue to my intentions. For me the beginnings come from Poussin by way of TS Eliot’s Four Quartets, but rather than the merely elegiac I want (now) to look back to Sannazaro’s original interruption of the idyllic retreat with a dark dream that forces you back to reality where things have inevitably changed.

The last thing for this post is that the piece was accepted for the Scratch Night, so it should be going online somehow, as a work in progress, to draw comments from a panel of arts professionals.

ACE announced that the Lottery Project Grants are returning on the 22nd of July and Barnsley NHS have been in touch to advance the organ donation memorial.

Lockdown Seven (another lazy post)

Update on the #draweverydayinmay2020

I kept going until I had 31 days worth, and I’ve drawn on the two days since, the link takes you to the completed gallery.

So this is a quick picture post as I went protesting on Sunday when I would normally have written a post.

Tuesday I started a painting and worked on the first garden in the VR world that has a working title of ‘et in arcadia ego’

underdrawing

starting tthe painting

Glover Street Yard

On Wednesday I ran and then worked in the garden. I spent the afternoon getting frustrated with the VR – it’s always about adjusting the scale to make the world realistic. (as an aside I bought a copy of MakeVR to try to build quicker but discovered that my kit isn’t upto it, it works so slowly it defeats the object of using it.)

Thursday I carried on painting and modelling.

Under painting

I carried on painting on Friday

Friday painting

On Saturday I worked on the model, changing textures (sourced from old family photographs)

Glover Street Model

The I finished the painting and entered it into a competition locally – online so maybe not just local – I had to submit a photoof me in the studio alongside it.

The artist in his studio [old codger]

The finished(!) painting looks like this…

withered rose

Lockdown Five (a continuing, if erratic, saga)

A bit of a mixed couple of weeks (12 days as I’m writing) doing a variety of different things.

Lots of gardening, lots of preparation for a series of small sculptures – nothing to show there yet – drawing, painting and so on.

Looking through Instagram, which I just rejoined, I came across #draweverydayinmay2020 run by ‘Marigold the Maker’ under the auspices of The Big Draw. Part of it is to use the additional hashtag #stillpointsketchingchallenge and place some creative limitations on your daily sketching. I decided to use Autodesk Sketchbook to produce all the drawings on my iPad, work between 9:00 am and 10:00 am each day and remain in my seat at the kitchen table.

painting of lemons

Teaching myself to paint

I also bought myself some boards, 5mm ply 25 cm square, to do some small paintings, just to keep my hand in. These lemons were started the same day I drew the two in the dish in the gallery.

I also applied for the Yorkshire Sculpture International Network 2020, which is a set of online meetings fortnightly from June until October where Each of the participating artists will be invited to contribute to developing the content of the network’s programme and to the research and development for the next Yorkshire Sculpture International festival. This programme will enable us to ensure we are building the future artists’ professional development in the most useful way for artists.” I should find out if I’m successful next week, I can’t imagine there will be many people my age applying.

ArtBomb Video  

Flickr Video

Art Bomb Video

I’m posting this again to remind myself, the arts group I did this with has done a zoom meeting with all the videos played, I wasn’t invited (or I missed the email?) I know it’s not great but it would have been nice to be asked.

More Lockdown (less success)

I’ve got the WebGL down below seven minutes consistently, with data caching, it’s still too long though. www.ian-latham.com/geranium/build_newmirror

Began thinking about meadow forms for sculptures.

07/05/20 tried loading the WebGL again, took 20 minutes to do nothing, 12 minutes to load, then twice seven minutes to load each time with no sound! Next step is to upgrade the Unity programme which means a complete rebuild. Love this game!

08/05/20 Too nice a day to mess about with Unity so I did some sketching in the garden and started to work a maquette for the meadow forms.

buttercup sketch

buttercup sketch

I’ve started to draw on the iPad in the mornings as well, posting them on instagram. [@latham_1959] The maquette is air drying clay and will be varnished and cast in plaster.

common orchid maquette

common orchid maquette

I’m thinking of different finishes, certainly mounted on a stem.

meadow forms sketch

meadow forms sketch

Since these, a couple of days ago, I’ve had to update Unity to try to resolve the load issues.

Lockdown Continued… (notice the calmer Title Case)

The VR world from the geranium project on simmer – www.simmer.io/@IanLatham/the-geranium-project – takes 8 minutes and 7 seconds to load.

The latest WebGL build on my own website – www.ian-latham.com/geranium/build – takes 11 minutes and 39 seconds to load.

I’ve spent hours trying to work out how to make the things load more quickly but everything I try seems to make little or no difference.

I participated in an online event for the Doncaster New Fringe art group, a kind of delayed open studio evening in which artists film their work and upload the videos to a website. This is the video I made Art Bomb Video for Doncaster New Fringe I found some old 3d models I made for sculptures over a number of years and built a VR environment for them, I then made an awful video of my studio and me explaining what I’d done in fluent gibberish and placed that video inside the VR world. I recorded that through the computer and there you go.

Other than that this week has been a lot of gardening, building a greenhouse, and the endless frustration of Unity!

greenhouse

My New Greenhouse

I finally got the WebGL build down to 6 minutes and 17 seconds! Or at least below 7 minutes over several tries, the load bar doesn’t work properly though.

LOCKDOWN BLOG POST – First of ?

START: 17/04/2020

After moving from my studio as detailed in my last post I’ve been unable to write anything. Perhaps incapable is a better word. Obviously the latest Grant application was abandoned and I’m left in a kind of limbo. Fortunately I don’t need the money to live, only to work effectively and make the appropriate investments – time, contacts, equipment, etc., – so I’m one of many who is just happy to be ok and creatively feeling a bit numb.

garden drawing 13/04/20

garden drawing 13/04/20

So I did a drawing, A1 size or thereabouts, in charcoal, pencil and watercolour (a couple of dabs of white). This one took about four hours on one of the fine days we’ve been having.

I’ve also been working on new models for the geranium project, rebuilding them so that they can be played on desktops or through browsers.

geranium project page with an embedded WebGL game

I’ve uploaded a fairly straight version to a site called ‘simmer.io’ there is a link on the page for the project. It takes up to two minutes to load and it doesn’t work on Safari, it also doesn’t allow you to look up or down for some reason and has an annoying walk speed and sound.

I’ve been resolving those issue though and hosting new attempts to sort this on my website. Here www.ian-latham.com/geranium/game

This one is just one garden at the moment and has no sound, but it loads quicker and allows you to look up etc., these are both controlled using the mouse to look and arrow keys, or wasd, to move around.

I’ll be updating this location as I try out new things and bring in more gardens.

A final thought. I’ve been reading a lot of ‘art’ stuff,

[…] I want to speak loudly for what art has always been — something done against the rules of advanced capitalism. Art isn’t about professionalism, efficiency, insurance, and safety; it’s about eccentricity, risk, resistance, and adaptation. Mike Egan, owner of the visionary Ramiken Gallery, writes to me, “Art will not survive as some dull thing, some social good that we must support out of consensual responsibility to the social good. Art will explode with the desires of the people to see action play out, with tears, screams, harmonies, and some death.” He goes on, “Watch what happens next. Galleries will go under — unless they survive. How to survive? Passion. Obsession. Desire.” Indeed, in this time of sheltering-in-place, he just moved his gallery to a decrepit building across from a garbage dump and told me he opened “a secret show.” I thought I felt the rumble of art’s old thunder when he wrote this to me. In this and other similar gestures, I imagine a new “First Days of an Art World.”

https://www.vulture.com/2020/04/how-the-coronavirus-will-transform-the-art-world.html

Jerry Saltz waxing lyrical about the effect of Covid 19 on the “Art World”, April 2nd 2020, notes that a large number of galleries have reserves that will last a month or two at most. In the UK commentators are noting that the closure of the gallery closes the gallery shop which for many is a major income stream. ACE has launched an emergency funding scheme that seeks to mitigate the disaster that has hit a majority of those self describing as artists. Friends of mine are working to maintain connections and bolster the support networks that run alongside practice for a good number of creatives. The thing for me is that a lot of this points up the commodification of ‘art’ and speaks to a constituency that judges artworks according to their social value. The ACE parameters are that you earned more than 50% of your income from funding streams (not necessarily theirs) and can demonstrate this loss of income. It’s either this or hopeless idealism it seems. I’m interested to see what remains after COVID-19, but also extremely nervous.

Leaving the Studio

I moved into my studio at 13 Scot Lane on February 6th last year, and last week I got notice to quit by April 4th. It has been a long lease for an Axisweb tenancy and very valuable to me. I got the ACE funding and completed the geranium project (R&D), so I have no complaints. I do have quite a headache though. I’ve three weks effectively to pack up and move just when I’m getting some interest in seeing the project from people who might think of showing it.

The shop the day I moved my gear in

Moving in Day 6th February 2019

I spent the week sorting out software licenses, meeting people to discuss possible exhibitions and planning for a project for the NHS in Barnsley. I really need to do some drawing!

I’ve got the Future Now conference at York St. John’s next week, Thursday and Friday, with a meetings with an ACE officer and a portfolio review. It was this time last year when I attended this conference and showed my work to Jane Bhoyroo from Yorkshire Sculpture International whose response convinced me of its viability and Denise Fahmy from ACE who gave me really valuable advice about making an application. Looking forward to hearing Cornelia Parker speak at this one.

Some links that are interesting and may potentially come up again in the next few months.

http://alittlepieceofland.org.uk/

https://access-space.org/

http://artspace.org.uk/

The Geranium Project (R&D) 34

This last week has been spent planning next steps and finessing parts of the VR. The video run through is below.

I had a few visitors, only one set I didn’t invite directly, who were uniformly enthusiastic about the work. I had another today who took the number who have tried the VR to 50. People remain as enthusiastic about the installation as they do about the VR.

Next steps are to make the physical presence more robust so that it can be moved for exhibition and get the piece out to new locations. All of this is of course subject to funding. The final report can be seen here http://www.ian-latham.com/geranium.html

 

The Geranium Project (R&D) 32

This week the project hit a bit of a standstill as all I need to do is round things off for the project. I’ll post a version of the final report next week as a final R&D post. I sgot hold of a 10m HDMI cable to move the projector to a darker part of the studio and put up some extra curtains to restrict the light.

Projection from Unity executable

The projection is not great although it is better than the photograph shows and I can run the VR from an executable file now.

I’m writing an essay about the philosophy of the piece after my last meeting with Mike Stubbs but I’m not entirely comfortable with it. I’ve followed up on the artists he mentioned and I find little common ground other than technology. They’re all interesting artists in different ways and I’ve always found it much easier to be interested in artists who I don’t feel as if I’m competing with. I’ll think about explaining that sentence more when I’ve finished this project. The closest work I’ve seen to mine is Jakob Kudsk Steensen, there is an interview with him on the Louisiana Channel here, https://channel.louisiana.dk/video/jakob-kudsk-steensen-%ef%bb%bfour-middle-existence

and he has this work https://catharsis.live/ on at the Serpentine. It represents an ancient forest, created from studies of several real life locations in America, and he models in great detail. In the end though he’s made a film. What I’m really thinking about now is agency within the artwork and whether that is important or not?

This video is from the executable file.