Being Sidetracked (continued…)

Being Sidetracked (continued…)

This is the first post since the end of August and I’m still off track. Pottering I think. About six weeks ago I saw a competiton for VR work that matched the geranium project

In preparing for entry I reconfigured parts of the project and added some effects in the rain garden and the painted garden, storm effects and shadows, and also did a lot of work preparing the piece for Quest 2 as well as The Index and Vive.

Although you can easily build for both platforms you have to switch the platform in Unity to do so. I now know that while it switches without a problem it won’t switch back without causing all sorts of glitches.  I’ve spent far too long building two versions of a very big Unity file. The advantage is that I’ve now got the file updated to a more recent Unity and I can use some better effects in the new work.

The submission got no traction at all, nothing after the acknowledgement, but my own analysis and discussions with colleagues led to the idea that I need to develop a narrative that guides you through the VR world. So that’s where I am now, trying to write a story that I can take through the process.

I’ve not been entirely idle alongside this, a few months ago I started a drawing of a fox

I’ve done some more work on that and it looks like this now

Being Sidetracked (continued...)

Dark Fox

I’ve also been working on some found or accidental images, the first is from a piece of plastic acquired from my last workplace, that I thought suggested an interior.

Found Interior Chesterfield

Found Interior Chesterfield

Drawing

I’ve carried on drawing every day and you can see the October images  here

There is a link to the previous month’s Gallery on each page.

The drawings are posted to Twitter and Instagram each day.

Gardens Project 15: Weeks of Dithering.

Gardens Project 15: Weeks of Dithering.

There are eight videos tracing the development of the gardens project so far.

The first shows the introduction of the trees and bushes and ends with the errors around the second church.

The second shows the slide and the difficulties with climbing that made me seek a different solution.

Then there is the solution and some of the adjustments.

Followed by the speed adjustments that I needed for the locomotion to work more reasonably.

Then a run around the area when all that was worked out.

This was followed by a digression into the canopy scene – using one of my apple trees as the backdrop for a model of a branch with flowers.

and a video showing the resolution of that into a working scene.

The final video, necessarily at a lower resolution shows the current run through of the project, starting with the cave of the sibyl and running through the oak leaf, through Glover Street, with the falling toy, and into the canopy before returning to the oak leaf. There are still parts to be added to Glover Street and a few tweaks to be made to the canopy digression.

I also decided it was time I updated the webpage for this project how I remember myself

Drawing

I’ve carried on drawing every day and you can see the July images  here

The drawings are posted to Twitter and Instagram each day.

Lemniscate Explorations

A set of Lemniscate Explorations

I’ve also started a series of collage drawings of lemniscates that can be seen in this gallery Lemniscate Explorations

Gardens Project 14: Continuity

Gardens Project 14: Continuity, what’s the opposite of dilettante?

(That’s not a question btw I know it’s professional)

This is a record of the little that has happened in the last six weeks.

After the last blog post I went back to the drawing board with Chapter One and started to rebuild the Glover Street section. I’ve made four separate videos showing how progress is made. I build the model, test it, notice the mistakes and then rebuild it.

The video shows the rebuilt facade of the long run of houses and how the doors and windows don’t match up. It also shows the new look for the pavements and roadways.. The texture for the asphalt is unsuccessful.

The next day I corrected the facade, doors and windows, but there is a slight gap between pairs of houses, I did some work on the individual house models, notice the issue with the missing lintel above the door, the flashing seen on the second lintel where I’d replaced the face told me that the issue is a flipped normal. The asphalt is still off.

Did some work on textures for the park and for the roads, and also changed the pavement texture for a drawn filter.

From there I corrected the individual houses and copied the blocks inside the Unity model. I still need to close some gaps and bring in walls around the church and school and trees/bushes in and around the park and so on. It goes on step by step.

As a diversion I made an AR business card.

A simple animation based on my logo,

This is how it works on the phone. I’ll put an .apk on here with a link when it’s finished.

Drawing

I’ve carried on drawing every day and you can see the Mayimages  here

Gardens Project 14: Continuity

Studio Drawing

The drawings are posted to Twitter and Instagram each day.